Hiroki
 

Cat in the Bag

When Lexx was at her worst, still prone to reverting to a feral state and attacking civilians Hiroki was one of the victims, the young boy was transformed into a catgirl. She was shocked and horrified but the change to species and gender and tried to take her own life while also cutting her ear and tail all to try and dig out the cat park of this Catgirl. Hiroki was spiraling down toward self destruction when Eve found her and offered he a second chance, an opportunity to get some revenge on the woman who reunited her life, all she had to do was sing...

TBA

Powers & Abilities

  •  Acquired Game Disease Immunity – As a result of the standard compatibility surgery for CR candidates, Hiroki is immune to the Game Disease, and able to transform into a Kamen Rider to fight the Bugsters.
  •  9 Lives --> Feline Physiology – is able to be come back to life after being killed or fatally wounded, giving them multiple chances to live and can review and avoid the mistakes that led to their death.
  •  Anger Empowerment --> Feline Physiology --> Werecat Physiology - Becomes stronger, faster, more durable, etc. through anger/rage whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers and as a bonus the user can suppress pain to great lengths. Some users may be able to draw sustenance from the anger or even slow or stop aging. If angry enough the user can also negate another's abilities/powers.
  •  Feline Physiology - Power to use the abilities of felines, and transform into a more and more feline form from emotional stress (Werecat Physiology).

    Feline Level 1

    •  Prehensile Tail - Has a prehensile tail adapted to be able to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects.
    •  Climbing - is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.
      •  Wallrunning --> Climbing - can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.
    •  Enhanced Athleticism - possesses athletic abilities beyond even the most dedicated training.
    •  Luck Bestowal - is technically a sentient luck charm able to grant luck to other beings in various ways. This includes broadly in everything target does or more specifically like in dating, gambling, finding a job, surviving deadly encounters, etc.

    Feline Level 2

    •  Claw Extension - Has non retract razor-sharp claws of keratin, from their fingertips/feet for various (mostly offensive) purposes.
    •  Enhanced Agility - can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.
      Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.
    •  Enhanced Balance - has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. This combination makes them almost impossible to being knocked down/imbalanced, falling down and able to recover from momentary imbalances near instantly. is able to perfectly balance on any object, no matter how narrow or unstable it may be.
    •  Enhanced Bite - has a particularly strong bite, because of sharp fangs/teeth, Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.
    •  Enhanced Senses - has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species.
    •  Night Vision - has has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.

    Feline Level 3

    •  Enhanced Flexibility - is able to bend and twist their body beyond the normal limits of physiology, although still only from the joints. Their hypermobile joints, muscles, tendons and physiology in general allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain.
    •  Enhanced Leap - can jump farther than average members of their species. They can leap farther than even the greatest human athlete. Impressive feats include being able to jump over large fences, clear big holes in the ground, jump from building top to building top, and etc.
    •  Enhanced Speed - The power to possess speed enhanced beyond that of a normal member of the user's species.
    •  Life-Force Absorption - can absorb life-force/energy with her claws.

    Feline Level 4

    •  Enhanced Strength - Has strength beyond that of a normal member of their species.
    •  Predator Instinct - Possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
    •  Magic Augmentation - Can enhance powers, effects and objects that originate from magic, including magical objects/items, potions, spells, magical creatures, ley lines, etc.
    •  Primal Imprint - Can imprint the primal characteristics of any animal onto themselves and others, causing them to think and behave as another creature would. They can make targets behave like savage and dangerous beasts or docile and harmless animals.


 
  •  GD Console Gold - Transformation Device
  •  Rider Gashats - Transformation Trinkets

: 1/10
 (Strength)
: 3/10
 (Perception)
: 8/10
 (Endurance)
: 7/10
 (Charisma)
: 4/10
 (Intelligence)
: 7/10
 (Agility)
: 2/10
 (Luck)

Medical Information

Name: Hiroki
Age: 18
Birthday: [Redacted] 1998
Gender: Female

Skills

Active

5/20 (Search)
11/20 (Acting)
5/20 (Scrounging)
7/20 (Programming)
7/20 (Cooking)
5/20 (Climbing)
11/20 (Hiking)
5/20 (Driving)
9/20 (Riding)
8/20 (First Aid/Medicine)

Social

7/20 (Savoir-Faire)
5/20 (Observation)
7/20 (Gesture)
7/20 (Verbal)
10/20 (Carousing)
10/20 (Diplomacy)
8/20 (Interrogation)
7/20 (Patience)

Guile

7/20 (Hacking)
7/20 (Stealth)
10/20 (Fast-Talk)
7/20 (Streetwise)
5/20 (Forced Entry)
5/20 (Lockpicking)
7/20 (Pickpocket)
7/20 (Holdout)
11/20 (Disguise)

Weapons

6/20 (Throwing)
4/20 (Axe)
4/20 (Mace)
6/20 (Broadsword)
6/20 (Knife)
6/20 (Shortsword)
6/20 (Staff)
6/20 (Beam Weapons)
6/20 (Bow)
6/20 (Crossbow)
6/20 (Small Guns)
5/20 (Heavy Weapons)

Styles

5/20 (Boxing)
5/20 (Brawling)
5/20 (Karate)
5/20 (Coporia)
5/20 (Karatmancy)
5/20 (Judo)
5/20 (Sumo)
5/20 (Wrestling)

Modifers

Mental

TBA: +1

Physical

TBA: +1

Other

Base Rider Diff: 10 (+/-2 per level)

Statistics