Nico Saiba
 

Early Life

Nico was already a skilled gamer by the age of 12, going by the alias of "N". During a gaming tournament in 2010, Nico was observing Genius Gamer M winning against another gamer. She later made it to the final round playing against M but lost, attaining second place in the tournament. Though M was impressed by her gaming skill and hoped to play against her again sometime in the future, Nico was dissatisfied and developed a grudge against M.

Nico would later go on to win numerous game tournaments as "N", earning a huge amount of income. As her only loss in gaming was her loss to M, she vowed to avenge this, waiting for a chance where she could defeat M once and for all.

Power Rider Go!

When Power Rider Go! Hit the streets she was approached by Machina Vision but turned it down feeling having special armor would bring into question her ability to fight and win on her own so she took up a normal Power Player’s armor.

When it became clear that Power Rider Go! Was more then just a game and actual lives were being lost she joined Blecker’s resistance to try and put a stop to thing but her reputation as a cold hearted killer as a former Power Player clashed with the message of just walking away and letting the game die.

Kamen Rider Emu

When Blecker went to Japan to investigate the “Kamen Riders” who bore a striking similarity to the Power Riders of America Nico remained behind at first. But as she learned Emu was a Kamen Rider her vengeance got the better of her and she would do anything to get on his level to take him down, including breaking into Genm Corp and stealing the Prototype Gashats and becoming Kamen Rider Soul.

The use of the Proto Gashats though proves to be a double edged sword as after her first defeat she discovers she has a rocket punch, when denhenshined! The Proto gashat she was using of Gekitosu Robots was turning her into a robot!

CMD > Delete Humanity.sys

Not caring in the least if she looses her humanity if it meant beating Emu she starts to receive pictures of Emu and Blecker in her panda form seemingly dating. Frustrated and confused Navi is able to convince her to use Catgirl Creator to counter her robotization but it back fires and she becomes a hybrid giving ‘birth’ to a new cyborg child and slowly loosing her mind as she becomes just as feral as Lexx is in her final form.

Queen of the Concrete Jungle

She would eventually flee to Earth with a turned Navi only concerned with her feral needs as she would be picked up by Saki, and eventually King away from the raid commenced by Kelly. Tracking her down in hopes that she'd eventually recover from this, Emu, in the guise of his 'sister' Mima would come to Nico's aid, slowly getting her back to normal until stress regarding the current situation threatens to turn her feral anyway. Things go from bad to worse as she ends up being attracted by a pride of ferals, forcing Emu to pull out the stops in trying to get the Pride on his side. It works, only for all of them to be abducted by Evolt to be brainwashed into his minions, Nyan and Mya.

Faust

Emu and Nico, as agents of Faust would clash with CR's interests and in having them back time and again, starting with Saki unsuccessfully attempting to remove their brainwashing, only for Power Players to start raiding their facilities, forcing the two on the run. Eventually, they'd find a safe haven to recoup their losses with, only for Kamen Rider Odin, acting on CR's behalf to arrive and take them back by force. They technically defeat him in combat, only for him to send them back via the Mirror World so they could be deprogrammed by Kuroto. It works, but now she has to deal with an 'amnesiac' doppelganger planted by Faust to throw CR off their, specifically her and Emu's scents.

TBA

Powers & Abilities

  •  Acquired Game Disease Immunity – Defying the odds, and thanks to her time as a Ride Player Nico has developed a natural immunity.
  •  Feline Physiology - Power to use the abilities of felines, and transform into a more and more feline form from emotional stress (Werecat Physiology).
    •  Prehensile Tail - Has a prehensile tail adapted to be able to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects.
    •  Climbing - is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.
      •  Wallrunning --> Climbing - can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.
    •  Enhanced Athleticism - possesses athletic abilities beyond even the most dedicated training.
    •  Luck Bestowal - is technically a sentient luck charm able to grant luck to other beings in various ways. This includes broadly in everything target does or more specifically like in dating, gambling, finding a job, surviving deadly encounters, etc.
    •  Claw Extension - Has non retract razor-sharp claws of keratin, from their fingertips/feet for various (mostly offensive) purposes.
    •  Enhanced Agility - can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.
      Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.
    •  Enhanced Balance - has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. This combination makes them almost impossible to being knocked down/imbalanced, falling down and able to recover from momentary imbalances near instantly. is able to perfectly balance on any object, no matter how narrow or unstable it may be.
    •  Enhanced Bite - has a particularly strong bite, because of sharp fangs/teeth, Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.
    •  Enhanced Senses - has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species.
    •  Night Vision - has has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
    •  Enhanced Flexibility - is able to bend and twist their body beyond the normal limits of physiology, although still only from the joints. Their hypermobile joints, muscles, tendons and physiology in general allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain.
    •  Enhanced Leap - can jump farther than average members of their species. They can leap farther than even the greatest human athlete. Impressive feats include being able to jump over large fences, clear big holes in the ground, jump from building top to building top, and etc.
    •  Enhanced Speed - The power to possess speed enhanced beyond that of a normal member of the user's species.
    •  Life-Force Absorption - can absorb life-force/energy with her claws.


 
  •  Blade Driver - Transformation Device
  •  Rider Gashats - Transformation Trinkets

: 5/10
 (Strength)
: 5/10
 (Perception)
: 5/10
 (Endurance)
: 7/10
 (Charisma)
: 5/10
 (Intelligence)
: 5/10
 (Agility)
: 2/10
 (Luck)

Medical Information

Name: Nico Saiba
Age: 16
Birthday: [Redacted], 2000
Gender: Female

Skills

Active

6/20 (Search)
7/20 (Acting)
6/20 (Scrounging)
10/20 (Programming)
8/20 (Cooking)
6/20 (Climbing)
8/20 (Hiking)
6/20 (Driving)
10/20 (Riding)
8/20 (First Aid/Medicine)

Social

7/20 (Savoir-Faire)
6/20 (Observation)
8/20 (Gesture)
8/20 (Verbal)
10/20 (Carousing)
6/20 (Diplomacy)
9/20 (Interrogation)
8/20 (Patience)

Guile

8/20 (Hacking)
6/20 (Stealth)
10/20 (Fast-Talk)
11/20 (Streetwise)
10/20 (Forced Entry)
6/20 (Lockpicking)
6/20 (Pickpocket)
6/20 (Holdout)
7/20 (Disguise)

Weapons

6/20 (Throwing)
6/20 (Axe)
6/20 (Mace)
6/20 (Broadsword)
6/20 (Knife)
6/20 (Shortsword)
6/20 (Staff)
6/20 (Beam Weapons)
6/20 (Bow)
6/20 (Crossbow)
6/20 (Small Guns)
6/20 (Heavy Weapons)

Styles

10/20 (Boxing)
6/20 (Brawling)
6/20 (Karate)
6/20 (Coporia)
6/20 (Karatmancy)
6/20 (Judo)
6/20 (Sumo)
6/20 (Wrestling)

Modifers

Mental

TBA: +1

Physical

TBA: +1

Other

Base Rider Diff: 10 (+/-2 per level)

Statistics