Parad
 
i n a c t i v e

Early Life

TBA

TBA

Powers & Abilities

  •  Acquired Game Disease Immunity – As a result of the standard compatibility surgery for CR candidates, Parad is immune to the Game Disease, and able to transform into a Kamen Rider to fight the Bugsters.
  •  Teleportation – Like the Bugster executives, Parad is capable of entering any level selected by the Kamen Riders.
  •  Hebitsukai Snake Eyes Immunity – Presumably thanks to his Bugster nature, he's unaffected by Naga Ray's immobilization.
  •  Imortality – As a complete Bugster he will respawn stronger if killed.
  •  Forcefield Generation - Even when untransformed, Parado was able to protect Genm/Kuroto from Lazer Chambara Bike Gamer Level 3's Giri Giri Critical Finish without any ill effect. It is possibly foreshadowing one of his ability in Puzzle Gamer or in Perfect Knock Out Gamer.
  •  Host Possession - Like other high level imperfected Bugsters, he can take control the body of his host, Emu Hojo.
    •  Possession Recovery - Parado can fully restore himself by possesing Emu,even with the smallest fragment merge with the latter.
  •  Acquired Human DNA - After tricking Emu (XX L) to use Maximum Mighty X's reprogramming ability, Parado obtained Emu's human DNA and this allowed him to use Kuroto's first Gamer Driver.
  •  Emu Hojo's Bugster Antibody - As a Bugster created from Emu Hojo, Parado can maintain Emu's existence from any Bugster-based infections and attacks, preventing the latter to succumb into game disease.


 
  •  Dual Gear Holder - Transformation Device
  •  Gamer Driver - Transformation Device
  •  Rider Gashats - Transformation Trinkets

: 5/10
 (Strength)
: 5/10
 (Perception)
: 5/10
 (Endurance)
: 5/10
 (Charisma)
: 5/10
 (Intelligence)
: 5/10
 (Agility)
: 5/10
 (Luck)

Medical Information

Name: Parad
Age: 16
Birthday: Feburary, 29 2000
Gender: Male

Skills

Active

7/20 (Search)
7/20 (Acting)
7/20 (Scrounging)
8/20 (Programming)
8/20 (Cooking)
7/20 (Climbing)
8/20 (Hiking)
7/20 (Driving)
11/20 (Riding)
8/20 (First Aid/Medicine)

Social

7/20 (Savoir-Faire)
7/20 (Observation)
8/20 (Gesture)
8/20 (Verbal)
8/20 (Carousing)
6/20 (Diplomacy)
8/20 (Interrogation)
8/20 (Patience)

Guile

8/20 (Hacking)
7/20 (Stealth)
8/20 (Fast-Talk)
7/20 (Streetwise)
7/20 (Forced Entry)
7/20 (Lockpicking)
7/20 (Pickpocket)
7/20 (Holdout)
7/20 (Disguise)

Weapons

7/20 (Throwing)
7/20 (Axe)
7/20 (Mace)
7/20 (Broadsword)
6/20 (Knife)
7/20 (Shortsword)
7/20 (Staff)
7/20 (Beam Weapons)
7/20 (Bow)
7/20 (Crossbow)
7/20 (Small Guns)
7/20 (Heavy Weapons)

Styles

6/20 (Boxing)
7/20 (Brawling)
6/20 (Karate)
6/20 (Coporia)
6/20 (Karatmancy)
6/20 (Judo)
7/20 (Sumo)
6/20 (Wrestling)

Modifers

Mental

TBA: +1

Physical

TBA: +1

Other

Base Rider Diff: 10 (+/-2 per level)

Statistics