Haima Kagami
 

Past

As a result of Zero Day, Haima witnessed his son lose his beloved. Haima Kagami served as director of Seito University Hospital by the time of the Zero Day disaster in 2011. This incident, which saw multiple people succumb to a new affliction known as the Game Disease, had a personal impact on Haima as Saki Momose, the girlfriend of his son Hiiro, was among the victims. Though a Cyberbrain Room was established under Seito Hospital by the Ministry of Health to combat the infection, their Kamen Rider Dr. Taiga Hanaya failed to terminate the Graphite Bugster which had spawned from Saki. As a result, Saki perished as the Bugster's formation was completed; Haima was a witness to this in CR with Asuna Karino as his son was left devastated.

Second Bugster Outbreak

He was in the hospital's basement headquarters of CR when Emu Hojo and Asuna Karino brought Sota Suyama in suffering from the Bugster virus. He orders Emu to forget about seeing the virus (naturally, he doesn't). After reporting that Hiiro had still yet to arrive, he wishes Asuna luck as she takes the Gamer Driver to find the gamer "M" who can hopefully use it. Haima was shocked not only to see Emu back in CR, but that he had become a Kamen Rider as well. Complicating things further was the arrival of Hiiro seconds later.

Kamen Rider Chronicle

The director acquired a Gashat and entered Power Rider Go! as a Power Player, infecting himself as a result. Due to the addition of the Monster Resistance like most of the CR and Seito staff Haima is currently enjoyed renewed youth at the cost of her masculinity but is otherwise in better shape then she has ever been.

TBA

Powers & Abilities

  •  Acquired Game Disease Immunity – As a result of the use of Power Rider Go! usage Haima Kagami is immune to the Game Disease, and able to transform into a Kamen Rider to fight the Bugsters.
  •  Canine Physiology - Power to use the abilities of canines/werewolves (Werewolf Physiology).
    •  Enhanced Athleticism - possesses athletic abilities beyond even the most dedicated training.
    •  Regenerative Healing Factor - possesses the ability to heal rapidly from any physical injury.
    •  Claw Extension - Has non retract razor-sharp claws of keratin, from their fingertips/feet for various (mostly offensive) purposes.
    •  Enhanced Agility - can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.
      Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.
    •  Enhanced Balance - has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. This combination makes them almost impossible to being knocked down/imbalanced, falling down and able to recover from momentary imbalances near instantly. is able to perfectly balance on any object, no matter how narrow or unstable it may be.
    •  Enhanced Bite - has a particularly strong bite, because of sharp fangs/teeth, Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.
    •  Enhanced Senses - has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species.
    •  Night Vision - has has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
    •  Enhanced Flexibility - is able to bend and twist their body beyond the normal limits of physiology, although still only from the joints. Their hypermobile joints, muscles, tendons and physiology in general allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain.
    •  Enhanced Leap - can jump farther than average members of their species. They can leap farther than even the greatest human athlete. Impressive feats include being able to jump over large fences, clear big holes in the ground, jump from building top to building top, and etc.
    •  Enhanced Speed - The power to possess speed enhanced beyond that of a normal member of the user's species.
    •  Lunar Empowerment - becomes stronger, faster, more durable, etc. when they come into contact with a moon, moonlight, or lunar energy/substance, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the moon or even slow or stop aging.
    •  Lunar Mind - when under the effects of the moon mentall revertal to a moral primal states, they howl to informs other wolves if their location, have enhanced labido, and tend to only concerm themselves with more primal needs like survival, mating, and hunting. The more full the moon the more pronounced the effects.
    •  Lycanthropic_Infection - possesses the power to transform others into wolfgirls through her mere presense, also acts as a signal booster for other wolf girls infection aura, expanding the range.


 
  •  Rider Gashats - Transformation Trinkets

: 2/10
 (Strength)
: 8/10
 (Perception)
: 5/10
 (Endurance)
: 5/10
 (Charisma)
: 7/10
 (Intelligence)
: 7/10
 (Agility)
: 4/10
 (Luck)

Medical Information

Name: Haima Kagami
Age: 36
Birthday: [Redacted], 1980
Gender: Female

Skills

Active

8/20 (Search)
13/20 (Acting)
8/20 (Scrounging)
10/20 (Programming)
10/20 (Cooking)
6/20 (Climbing)
8/20 (Hiking)
11/20 (Driving)
12/20 (Riding)
10/20 (First Aid/Medicine)

Social

7/20 (Savoir-Faire)
16/20 (Observation)
10/20 (Gesture)
12/20 (Verbal)
8/20 (Carousing)
6/20 (Diplomacy)
9/20 (Interrogation)
10/20 (Patience)

Guile

10/20 (Hacking)
8/20 (Stealth)
8/20 (Fast-Talk)
7/20 (Streetwise)
7/20 (Forced Entry)
8/20 (Lockpicking)
8/20 (Pickpocket)
8/20 (Holdout)
7/20 (Disguise)

Weapons

7/20 (Throwing)
5/20 (Axe)
5/20 (Mace)
7/20 (Broadsword)
7/20 (Knife)
7/20 (Shortsword)
7/20 (Staff)
9/20 (Beam Weapons)
7/20 (Bow)
7/20 (Crossbow)
9/20 (Small Guns)
7/20 (Heavy Weapons)

Styles

7/20 (Boxing)
6/20 (Brawling)
7/20 (Karate)
7/20 (Coporia)
7/20 (Karatmancy)
7/20 (Judo)
7/20 (Sumo)
7/20 (Wrestling)

Modifers

Mental

TBA: +1

Physical

TBA: +1

Other

Base Rider Diff: 10 (+/-2 per level)

Statistics