Asami Goda
 

Origin

Asami Goda is the fiance of Rensuke Natori, the victim of the Taddle Quest Gashat, when he proposed she turned him down which cause the virus to break out. When the Riders were failing to defeat Aranbura she out of fustration grabs Hiiro's Driver and Gashat, and despite having no surgery henshined with no problems and proceeded to help finish the fight. Hiiro seeing another Prodigy decided to take her under his wing.

Becoming Kamen Rider Brave

When Aranbura nearly kill his host, and Asami’s ex-fiance, along with defeating the riders a furious Asami takes up Brave’s gashat and Gamer Driver and to everyone's surprise, this civilian with no compatibly surgery is able to transform and defeat the bugster who had given them so much trouble.

Apprentice

Asami further shocks everyone when she shows full control of the Taddle Quest virus and no rish of becoming a bugster herself, impressed by her skill and fortitude Hiiro takes Asami under his wing as a protege and continues to train her as a doctor and Rider. To give her an identity of her own Blecker gives her the Blade Drivers and the D&D Gashat so she can fight alongside Hiiro and Asami continues to show great luck and skill as she aces several bugster challenges such as DoReMeFa Beat and even Dragon Knight Hunter all with seeming ease. With Saki gone Asami also starts to develop a relationship with Hiiro.

Love Triangle

When Saki returns and overnight ears Hiiros undivided attention however a rift begins to form in Asami heart, a rift that eventually causes the D&D Gashat to overwhelm her and turn her into a wild dragon hell bent on killing Saki/Graphite and consumed with the lust for blood and wealth all dragon possess, she flees lest she hurt Hiiro but it is clear that Asami has fallen to the virus.

Going Digital

In one of her attacks on the Rider War to sate her blood lust Power Rider Nebula is able to take control of her and it seems like he will soon have a new pet and minion until Saki using her Digivice is able to forcefully bond Asami to her will. Now a barely sentient beast, and Digimon partner Saki works on training Asami’s minds to restore her soul but due to her high virus rating this leads to Asami reincarnating as the worst possible evolution the living poo Sukamon and this Saki is forced to let her die in the rider war to reset her.

Rebirth

After much training and evolutions Kuroto eventually is able to break Asami for the Digimon code and set her free and while Asami is still childlike and bestial Kuroto is able to restore her mind from the source code in the D&D Gashat thus bringing back Asami in full.

Confident, and strong she will not accept anyone she sees as beneath her and can come off as a but abrasive.

Powers & Abilities

     Natural Game Disease Immunity – Defying the Odds, upon activating Taddle Quest she developed a natural immunity. Also, her immunity is absolute, unlike the other Riders' acquired immunity which can still be overwhelmed by a large dose of Bugster virus, as explained by Ren/Lovrica that normal humans with compatibility surgery would have lost their lives should they try to use the Buggle Driver II.
  •  Supernatural Luck – She has a abnormally high amount of luck.
  •  Feline Physiology - Power to use the abilities of felines, and transform into a more and more feline form from emotional stress (Werecat Physiology).
    •  Prehensile Tail - Has a prehensile tail adapted to be able to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects.
    •  Climbing - is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.
      •  Wallrunning --> Climbing - can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.
    •  Enhanced Athleticism - possesses athletic abilities beyond even the most dedicated training.
    •  Luck Bestowal - is technically a sentient luck charm able to grant luck to other beings in various ways. This includes broadly in everything target does or more specifically like in dating, gambling, finding a job, surviving deadly encounters, etc.
    •  Claw Extension - Has non retract razor-sharp claws of keratin, from their fingertips/feet for various (mostly offensive) purposes.
    •  Enhanced Agility - can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.
      Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.
    •  Enhanced Balance - has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. This combination makes them almost impossible to being knocked down/imbalanced, falling down and able to recover from momentary imbalances near instantly. is able to perfectly balance on any object, no matter how narrow or unstable it may be.
    •  Enhanced Bite - has a particularly strong bite, because of sharp fangs/teeth, Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.
    •  Enhanced Senses - has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species.
    •  Night Vision - has has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
    •  Enhanced Flexibility - is able to bend and twist their body beyond the normal limits of physiology, although still only from the joints. Their hypermobile joints, muscles, tendons and physiology in general allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain.
    •  Enhanced Leap - can jump farther than average members of their species. They can leap farther than even the greatest human athlete. Impressive feats include being able to jump over large fences, clear big holes in the ground, jump from building top to building top, and etc.
    •  Enhanced Speed - The power to possess speed enhanced beyond that of a normal member of the user's species.
    •  Life-Force Absorption - can absorb life-force/energy with her claws.

  •  Dragon Physiology - Power to use the abilities of dragons.


 
  •  Blade Driver - Transformation Device
  •  Rider Gashats - Transformation Trinkets

: 2/10
 (Strength)
: 3/10
 (Perception)
: 3/10
 (Endurance)
: 3/10
 (Charisma)
: 3/10
 (Intelligence)
: 3/10
 (Agility)
: 10/10
 (Luck)

Medical Information

Name: Asami Goda
Age: 24
Birthday: [Redacted] 1992
Gender: Female

Skills

Active

7/20 (Search)
7/20 (Acting)
7/20 (Scrounging)
8/20 (Programming)
8/20 (Cooking)
6/20 (Climbing)
8/20 (Hiking)
6/20 (Driving)
11/20 (Riding)
9/20 (First Aid/Medicine)

Social

7/20 (Savoir-Faire)
7/20 (Observation)
8/20 (Gesture)
8/20 (Verbal)
12/20 (Carousing)
6/20 (Diplomacy)
8/20 (Interrogation)
8/20 (Patience)

Guile

8/20 (Hacking)
7/20 (Stealth)
8/20 (Fast-Talk)
7/20 (Streetwise)
6/20 (Forced Entry)
7/20 (Lockpicking)
7/20 (Pickpocket)
7/20 (Holdout)
7/20 (Disguise)

Weapons

7/20 (Throwing)
6/20 (Axe)
6/20 (Mace)
6/20 (Broadsword)
10/20 (Knife)
6/20 (Shortsword)
6/20 (Staff)
7/20 (Beam Weapons)
6/20 (Bow)
7/20 (Crossbow)
7/20 (Small Guns)
6/20 (Heavy Weapons)

Styles

6/20 (Boxing)
6/20 (Brawling)
6/20 (Karate)
10/20 (Coporia)
6/20 (Karatmancy)
6/20 (Judo)
6/20 (Sumo)
6/20 (Wrestling)

Modifers

Mental

TBA: +1

Physical

TBA: +1

Other

Base Rider Diff: 10 (+/-2 per level)

Statistics